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Smarter Logistics: From Blender to Unreal in Seconds

David Gulla

14st of July, 2025

“When your scene has 4,500 conveyors, automation isn’t a luxury — it’s survival.”

In early 2024, we hit a wall — a wall made of thousands of conveyor belts. Not real ones, but digital ones. As our projects in warehouse logistics grew more complex, so did the challenge of building, exporting, and simulating massive automated systems filled with moving parts, trays, crates, lifts, and machines. Doing it all by hand? Let’s just say, we stopped counting after conveyor number 500.

That’s when Logistics and Parametrics (working title!) was born — a custom-built internal tool designed to make our lives easier. And, honestly, a bit more fun.

The idea was simple: create a way to automate the building and transferring of large warehouse layouts from Blender (our go-to DCC software) directly into Unreal Engine, while keeping everything parametric, modular, and simulation-ready.

At its core, the tool reads layout data — either from AutoCAD drawings or manually built scenes in Blender — and converts that into a fully parametric network of conveyors and stations. No more duplicating and aligning pieces by hand. No more guesswork. Just clear data, clean logic, and fast results.

By May 2025, we had the first working version running. And here’s the cool part: it can now rebuild a complete warehouse scene with over 4,500 separate machines in under 20 seconds. Once imported into Unreal, the tool automatically bakes the models into optimized meshes and stores them to disk — keeping draw calls low and performance high.

But this is just the beginning.

We’re already working on the next big step: path-based input, where the user can simply draw the flow of goods and the system will generate the conveyor network automatically. Think of it as sketching the logic of the warehouse, and having the tool build the rest. All parametric. All linked. All exportable.

Eventually, we want this tool to become part of a larger logistics prototyping and simulation platform — one that allows users to:

Build warehouse layouts from scratch using a simple visual interface

  • Simulate the flow of goods

  • Optimize layout and throughput using algorithms we already apply in our custom simulation setups

Right now, it’s still an internal tool — something we built for ourselves to keep up with the scale and speed our projects demand. But we’re planning to release it in some form soon, once the automation layer is fully complete.

Whether you’re designing logistics systems, simulating workflows, or just tired of hand-placing conveyor assets one by one, we think this could make your job a lot easier too.

We’ll keep you posted.

David Gulla

14st of July, 2025

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